AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on iOS in Finland Q1 2024
Discover the performance of the top 5 hybridcasual games on iOS in Finland during Q1 2024, with insights on downloads, revenue, and active users.
During the first quarter of 2024, the top 5 hybridcasual games on iOS in Finland showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics:
Last War:Survival from FirstFun saw a remarkable surge in weekly revenue, starting at approximately $651 in the first week of January and peaking at around $15.8K in the last week of March. Weekly downloads fluctuated, beginning at 1.3K and reaching a low of 747 in mid-February before ending the quarter at 1.2K. Active users exhibited an overall upward trend, increasing from 1.9K to 3.3K.
Triple Match 3D by Boombox Games LTD experienced relatively stable weekly revenue, starting at $1.4K and ending at $1.4K, with minor fluctuations throughout the quarter. Weekly downloads, however, declined significantly from 180 in early January to just 26 by the end of March. Active users remained steady, hovering around 1.4K to 1.6K.
Stumble Guys from Scopely, Inc. had a mixed quarter. Weekly revenue showed a downward trend from $1.8K in January to approximately $472 by the end of March. Downloads varied, starting at 557 and peaking at 772 in mid-February, before settling at 646. Active users also saw a rise and fall, beginning at 8.4K, dipping to around 6.3K, and ending at 7.7K.
Rush Royale: Tower Defense TD by MY.GAMES B.V. had fluctuating weekly revenue, starting at $980 and experiencing several peaks and troughs to end at around $705. Downloads showed a slight increase from 88 to 92 over the quarter. Active users remained relatively stable, fluctuating between 1.6K and 1.9K.
Survivor!.io from HABBY displayed consistent weekly revenue, starting at $704 and peaking at $1.6K in late February before dropping to $412 by the end of March. Downloads varied, beginning at 249 and peaking at 370 in mid-February, ending the quarter at 262. Active users were stable, ranging from 2.4K to 2.7K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.